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Default Settings are ideal for most situations.








Click on the map to create your starting zone.
This is where Players will be allowed to hide. As the game progresses, the Zone will shrink in size.







Additional Settings

Change these to customise your game.



This is used to calculate how long each Zone should take to start moving.
Change this if you want to be traveling faster or slower (if you're in difficult terrain, reduce; if you want to do more running, increase).




This is used to calculate how long each Zone should take to start moving.
Only change if you are playing in a place where it will take longer to move around (Hills, etc).








How long, in seconds, the Hiders have to hide before the Seekers know where they are.



The distance, in metres, between a hider and seeker, where the hider will be turned into a seeker.



Whether hiders should have their precise location shared with other hiders.



Whether powerups should be enabled in the game.



Distance, in metres, that a player must be within to pick up a powerup.



Maximum number of powerups that can be on the map at once.



Minimum and maximum time, in seconds, between powerups spawning.




Bird's Eye View allows the player to see everyone's precise location for 30 seconds. It's collectable, and can be activated when the player chooses.



Sabotage is a Hider Only powerup, and it hides the location of other seekers for seekers only.



Double Time reduces the time it takes for the zone to shrink by 5-20%. Multiple can be used to reduce the time even further.



Blindness hides all other players on the map for the closest opponent to the player for 30 seconds. It's collectable, and can be activated when the player chooses.



Hider Rush is a Seeker Only powerup, and it forces all hiders to move a reasonable distance (using "walking speed" above) within 30 seconds, or they become a seeker. It's collectable, and can be activated when the player chooses.



Zone Shield grants the player a shield (or replishes their existing one), which will protect the player of damage from the zone.